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 [2008] Loot System 
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Joined: Thu Aug 28, 2008 9:28 am
Posts: 2542
Location: Irvine, CA
Main: Kelsin
Post [2008] Loot System
Raid Leader Pwns Jo 4ll
Looting in all official guild runs is up to the raid leader. Their say is final including about whether you take an upgrade or not for raiding gear. This is not saying that our loot system is a council system, it's just saying that the raid leader is able to veto the systems listed below depending on other factors needed to progress as a guild better.

Official guild loot system for all raids: Suicide Kings
Obviously we're not going to DE anything, but if you get two epics and someone else gets none, that's very unfair. So already winning something (on spec or not) does put you in the back seat for another item. Our Suicide Kings system (explained below) takes care of this automatically. FYI: This type of rule always makes people not take gear in order to "save" for a better item later in the instance. This will not be allowed (by the raid leader) if it means you're passing on an upgrade for your main spec just to hope for a later item. Be warned!

The main reasons behind us using the Suicide Kings system are two-fold:
  • This system has no penalty from inflation if you can't make raids.
  • This system encourages you to take a lot of loot often. You get the most benefit from never passing on an upgrade. This will help the guild as a whole.

Suicide Kings explanation
This system works by keeping a giant list of every raider in order. When a piece of loot drops the member that holds the highest slot gets the item (under normal circumstances, the raid leader can always override this). That player gets moved to the end of the entire list. Every member below player A in the list that was part of the raid for that boss is moved up into the slot of the next player from the raid. This satisfies the first reason for choosing this system in that if you are at slot 3 and don't raid one night, you will remain at slot 3.

As you can see, the best thing you can do is take loot while being at the end of the list. This means you got two pieces in a row. Waiting for an item gives you no benefit in suicide kings since the quicker you take the next item, the quicker you start working back up the list. This encourages everyone taking upgrades and benefits the guild.

Example
The loot list looks like this:

  1. A
  2. B
  3. C
  4. D
  5. E

Players B, D, and E go out on a raid. A ring drops that they all can use (damn hunters!). Player B would win it. Player B moves to the end of the list while D moves to his old slot (leaving player C in the third slot) and Player E moves into Player D's old spot. Now the list looks like this:

  1. A
  2. D
  3. C
  4. E
  5. B

So as you can see, there is never any inflation as with point systems. This is the main benefit that allows a casual guild member to get items fairly along side people that raid a lot.

Negative Aspects
The main problem with Suicide Kings is that you can't hoard "points" and waiting for that one item you want actually hurts you and wastes your time. I think this is good for our guild as well since it encourages gearing out everyone that raids in an effect to progress faster.


Thu Aug 28, 2008 9:24 pm
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